- All TQBA matches are contested using an NAQT format of two halves of 10 Tossup/Bonus pairs.
- There is no formal recognition; students should make sure that his/her light is lit before answering.
- At the end of each round, player substitutions may be made.
- Each half will include 10 Toss-up questions.
- Toss-up questions are marked with a “power mark.” If a player answers correctly before this point, they will earn 15 points. If the question is answered correctly after this point, it is worth 10 points. If a player interrupts the question and answers incorrectly, his team will lose 5 points. Only one team may be penalized on any single question. There is no penalty for an incorrect response once a question has been completed.
- Non Verbal Communication among players is allowed.
- Students are not allowed to communicate substantive information via handwritten notes during toss-ups.
- Verbal Communication of any type is not allowed.
- The team of any player who makes any audible sound during a live toss-up without first buzzing shall be penalized five points and forfeit the right to answer.
- After the end of a tossup, players will have 5 seconds to buzz before the question goes dead.
- After buzzing in, a player has 2 seconds to begin an answer or (s)he will be negged without a prompt (i.e. answer please)
- Correctly answering a toss-up will earn the right to answer a bonus question. Though the format of the bonuses varies, each has a maximum value of 30 points.
- While the team captain will generally give final answers to bonus questions, he or she may defer to any team member before time has expired.
- For bonus answers that require listing, the team must give its answer in a continuous fashion. Any pause will be taken as the end of the answer.
- Teams will be given 5 seconds during which to confer on bonus answers.
- Once prompted (i.e. answer please), a captain MUST immediately begin an answer. Failure to do so will result in forfeiture of the opportunity to earn points.
- Students or adult sponsors have standing to protest on behalf of a team
- Parents or Spectators do not have standing to protest
- Moderator discretion calls (e.g. pronounciation, interpretations of answers, and timing) are not protestable.
- The correctness (or lack thereof) of given answers is protestable.
- The answer on the paper will be the governing standard during all matches.
- Protests will only be considered if the result of the match is affected
- Only after a meeting of a protest committee, will an answer different from that on the paper be considered.
- If an adult sponsor or students believes a moderator is applying the rules incorrectly, the issue should be brought to the attention of the tournament director. The misapplication of rules by a moderator is not protestable in a general sense.
- Ties are not broken during preliminary competition.
- Ties are broken in sudden death during playoff competition. An extra toss-up will be offered to both teams and the first change of score will determine the winner.
- During matches, a writing implement, water bottle, and paper are the only items allowed on a competing player’s desk or table.
- Each team is permitted one timeout per game.
- Students and Coaches should not request a score check at inapproriate times; scorechecks after questions #10, #15, #18, #19, and #20 are appropriate if the match is within a reasonable range.
- If a match is not close (difference greater than 100), scorechecks will only be offered after #10 and #20.