II. Match Rules

A. General 
  1. All TQBA matches are contested using an NAQT format of two halves of  10 Tossup/Bonus pairs.
  2. There is no formal recognition; students should make sure that his/her light is lit before answering.
  3. At the end of each round, player substitutions may be made.
B. Tossups 
  1. Each half will include 10 Toss-up questions.
  2. Toss-up questions are marked with a “power mark.” If a player answers correctly before this point, they will earn 15 points.  If the question is answered correctly after this point, it is worth 10 points.  If a player interrupts the question and answers incorrectly, his team will lose 5 points.  Only one team may be penalized on any single question.  There is no penalty for an incorrect response once a question has been completed.
  3. Non Verbal Communication among players is allowed.
  4. Students are not allowed to communicate substantive information via handwritten notes during toss-ups.
  5. Verbal Communication of any type is not allowed.
  6. The team of any player who makes any audible sound during a live toss-up without first buzzing shall be penalized five points and forfeit the right to answer.
  7. After the end of a tossup, players will have 5 seconds to buzz before the question goes dead.
  8. After buzzing in, a player has 2 seconds to begin an answer or (s)he will be negged without a prompt (i.e. answer please)
C. Bonuses
  1. Correctly answering a toss-up will earn the right to answer a bonus question.  Though the format of the bonuses varies, each has a maximum value of 30 points.
  2. While the team captain will generally give final answers to bonus questions, he or she may defer to any team member before time has expired.
  3. For bonus answers that require listing, the team must give its answer in a continuous fashion.  Any pause will be taken as the end of the answer.
  4. Teams will be given 5 seconds during which to confer on bonus answers.
  5. Once prompted (i.e. answer please), a captain MUST immediately begin an answer. Failure to do so will result in forfeiture of the opportunity to earn points.

D. Protests

  1. Students or adult sponsors have standing to protest on behalf of a team
  2. Parents or Spectators do not have standing to protest
  3. Moderator discretion calls (e.g. pronounciation, interpretations of answers, and timing) are not protestable.
  4. The correctness (or lack thereof) of given answers is protestable.
  5. The answer on the paper will be the governing standard during all matches.
  6. Protests will only be considered if the result of the match is affected
  7. Only after a meeting of a protest committee, will an answer different from that on the paper be considered.
  8. If an adult sponsor or students believes a moderator is applying the rules incorrectly, the issue should be brought to the attention of the tournament director. The misapplication of rules by a moderator is not protestable in a general sense.

E. Ties

  1. Ties are not broken during preliminary competition.
  2. Ties are broken in sudden death during playoff competition. An extra toss-up will be offered to both teams and the first change of score will determine the winner.

F. Miscellaneous

  1. During matches, a writing implement, water bottle, and paper are the only items allowed on a competing player’s desk or table.
  2. Each team is permitted one timeout per game.
  3. Students and Coaches should not request a score check at inapproriate times; scorechecks after questions #10, #15, #18,  #19, and #20 are appropriate if the match is within a reasonable range.
  4. If a match is not close (difference greater than 100), scorechecks will only be offered after #10 and #20.

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